Do you know that video games are acting as an Oxygen where four out five US households own video game device?
42% of American play video games regularly every 3 hours or per week. There are more than 28 million people playing Candy crush and 155 million American play video games.
“The
industry is producing a steady stream of games that continue to expand their nature and impact – they can be artistic, social, and collaborative, with many allowing massive numbers of people from all over the world to participate simultaneously.”—The New Media Consortium’s 2014 K-12 Horizon Report
Due to this huge change, games are also taking part of education where most of the research say that it will be easier for a learner to learn in a gamified way which we call gamification.
What is Gamification?
Gamification of e-learning is the application of game elements and gaming techniques to non-game elements (in this case, online learning content) in an effort to make it fun and engaging. It’s the use of game mechanics to encourage learners to explore and learn as they move towards an end goal. Taken from Articulate community
What’s new about gamification?
Organizations have borrowed elements such as points and badges from games and used them to motivate people for a long time. Weight Watchers, Boy Scouts and Girl Scouts, and military organizations have been using this approach to motivate people for a half century, a century and millennia (respectively).
Out-of-the-Box Idea
Thinking of gamification had given me a revolutionalize idea that will not only enhance the learner’s capabilities but it will also increase their memory power.
We all love to play games and easily get panic if someone try to distract us in the middle of the game which means that our mind 100% involved in the games that’s why our mind don’t want to accept any distractions. Imagine, while you playing a game and after finishing 3 levels, all of the sudden you will be asked a question that is relevant to your profession.
Your attention is 100%. Do you think that you will forget the correct answer or the feedback of that question? I don’t think so.
That’s how the game CLICK is born. A live example that demonstrates exactly what I mentioned. Click below
CLICK is the standalone product that will not only help you to increase your memory power but it will also increase your learning curve.
It is designed by Blendtolearn.com, the company that thinks differently when it comes to design e-learning courses or upscaling the learning curve. We are not only artisans but we are curators especially when it comes to implementing Learning Management System. Our unique approach helps clients to increase the performance and growth of the company.
How CLICK can help corporate sectors:
If you are the head of the training department and wants to increase the value of your department. Right now, you are sending feedback forms or survey to evaluate the post training which will not give you the statistics with exact values.CLICK will help you to identify the gaps with proper reports and measure the performance of all the employees. It will help you to track down the employee performance based on each question and topic. The game is designed on the articulate storyline and come up with SCORM complaint version that will help you to integrate with your learning management system LMS. If you don’t have an LMS then, with the help of Blendtolearn creative approach that game can easily synchronize with Google sheets. It means you can access the reports via Google sheets.
For Schools and Universities:
If you want to accelerate the performance of your students. CLICK is the game that not only identifies the gaps but it also engages your students and increase their memory power. The good thing about this game is that it is completely customizable. You give us your questions, we add into the game and give you the package that can easily be a part of your existing course.
This game was presented at Learning Solution Conference #LSC2016 which was organized by e-learning guild at Orlando and got the great response. We are happy to move little further and see what you all think about it.
Happy to see you valuable feedback.